| ANIMATORS |
| Guidance and Advice |
| OVERVIEW The role of the Animator in games is to bring life and motion to the game world. As with the 3D artist, the term Animator is a very broad one. The day-to-day work of the Animator can be very varied and as such requires the Animator to be very flexible and adaptable. The diversity of the roles in which the Animator may be asked to operate has naturally allowed some animators to specialise in specific fields. Some studios look specifically for a narrower set of skills and as such have created more specialised animator job descriptions. Being an Animator in the games industry is demanding. The big payoff
is that you often get incredible amounts of creative control in your work
and at times you may even get to animate principle characters. Animation
is a vital part of the process and as with all art has the potential to
make or break a game. There is pressure and great responsibility, but
there are also massive creative rewards for those who can step up to the
plate and deliver! |
| JOB ROLES Here are just a few of the things you’ll be asked to do at one time or another: -
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| GUIDANCE & ADVICE Motion – Perhaps the most important skill is an acute understanding of the principles of motion. The ability to accurately and creatively envision movement before drawing and subsequently animating movement are core skills. Being able to achieve this within the technical and creative guidelines will form the path of long-term progression and development. Drawing Skills – As with all other artistic disciplines, the ability to draw well is vitally important. This is especially important for Animators, as being able to convey your ideas or pre-visualise the characterisation of an animation is essential. It’s far quicker to draw the movement on paper to test an idea or communicate it to others before committing to expensive development time. Anatomy – As Animators are usually the key contributors in the
creation, animation and characterisation of characters, a very sound grounding
in the fundamentals of anatomy is essential. Tips
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| SUBMISSION GUIDELINES Applicants for all artistic areas in the game industry must be proficient in the basic components of art. The ability to draw and communicate your ideas visually is especially important, as well as other core skills such as understanding colour theory, anatomy, proportion and an overall appreciation of good visual aesthetics. Applications should consist of a covering letter, an up-to-date copy
of your current CV / resume along with a portfolio of your BEST work and
any application form if required. Artwork should either be supplied printed
on good quality paper or preferably on a CD-ROM or DVD. For CD-ROM or
DVD submissions bear in mind the following: -
It’s simple: show your work in a very accessible, immediate way. If the employer has any trouble seeing your work for whatever reason at all, you are already going to be in trouble or worse still your application will be discarded! Other things to remember: -
Role Specific Requirements
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