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At Blitz we knew that tools and reusable code lay at the very foundation of great games. In the late 90’s we established Tech Team to develop a cross-platform engine and toolchain to make the task of making games faster and better.
The Technology was extremely versatile and powerful and won several awards. It was often compared favourably against the Unreal engine. It was licenced a number of times, but struggled to compete financially against Unity and Unreal.
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